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C4d cloth simulation
C4d cloth simulation











c4d cloth simulation

jacked all the simulation settings to (what i think are) realy high values based on what the defaults are. every frame it flips here and there to another solution, not giving a smooth predictable fall, as if being pulled down by the rigid body. – around frame 0 when the camera starts falling, the cloth strap starts going nuts on BOTH sides, at both belt points. as soon as the cloth sim starts, and the strap is pulled into position by the belt cube obj, you can see the cloth moving very erratically, close to the belt. rigid sim on camera model starts at 0, camera falls, strap is attached via belt tags, strap gets pulled along there are 50 frames of pre-calc to get the strap into the correct position. granted, im new to it, but still, there are only a handful of parameters to tweak.

c4d cloth simulation

i find it impossible to get the c4d cloth engine to give good results without an absolute battle. well, this whole project has been cloth trouble.













C4d cloth simulation